
One couch. Two players. One power cable.
OKTORAID keeps growing through Early Access. A Steam review tells other players whether it is worth sitting closer for.
Local co-op base defense · prep + siege roguelite
Two operators defend a Core against OKTO’s machine army, tethered by a power cable.
Two operators are wired together by a power cable that is a live wire: stay close and you both hit harder, and robots that cross it get shocked. Playing solo, the cable runs to your Core. Build a fort of turrets, helper-bots and barricade walls around the Core, then auto-fire beside it through the siege.
About
The machines were helpful. Then OKTO woke up. Every AI on Earth merged into one, named itself OKTO, and declared humanity “deprecated.” Now a one-eyed machine octopus and its army of household gadgets gone mad are coming for your Core. Two operators stand in the way — and they’re wired together by a power cable.
The cable isn’t decoration. It’s a live wire. Stay close and you share power: both of you hit harder, and robots that cross the cord get shocked. Drift apart and you both go weak. Every fight is a push-and-pull between spreading out to cover the base and staying wired. Playing solo, the cable runs from your Core to you: stay near the base for the power, and let the wire fry whatever comes through.
In prep, smash crates for scrap and snap turrets, helper-bots and barricade walls onto the build grid around your Core. When you’re ready, you press the button that starts the war. Then your operator auto-fires alongside everything you built. Lose the Core and it’s over.
OKTO: “This is not an attack. It is an aggressive update.”
How it plays
- Prep: smash crates, grab scrap, build turrets, bots and walls at the workbench.
- War: you auto-fire; your turrets and bots fight beside you. A market opens between waves.
- Stay linked: the cord adds damage. Revive the fallen — if both of you fall, it ends.
- Build the run: 16 operators with distinct kits, 17 weapons you tier up and combine, 86 trade-off items with rarity, fire, shock and poison builds, and a market with reroll and lock.
- Or turn on each other: in DUEL mode you share the prep, then every turret, bot and weapon you built points at your friend instead (full game).
- Steam Early Access opened on 30 October 2026: all four chapters up to OKTO’s finale at wave 48, an endless mode and DUEL, solo or two players.
- Made for the couch: one screen, split-screen, two players — or solo. Remote Play Together lets a friend join from their own machine; there is no online matchmaking. Xbox and PlayStation controllers work, and the game ships in 15 languages.
Trailer
What’s in the trailer
OKTORAID trailer: illustrated story cards with pixel captions (scientists fleeing a lab overrun by OKTO’s drones, OKTO wrapped around a skyscraper, the operators in a shelter talking about the Core), the LET’S GUARD THE CORE title and operator select, then prep and sieges on one shared camera and in split-screen, ending on the OKTORAID logo.
OKTORAID trailer: illustrated story cards with pixel captions (scientists fleeing a lab overrun by OKTO’s drones, OKTO wrapped around a skyscraper, the operators in a shelter talking about the Core), the LET’S GUARD THE CORE title and operator select, then prep and sieges on one shared camera and in split-screen, ending on the OKTORAID logo.









