Press kit

Press & media

Fact sheets, logos, key art, screenshots and trailers — provided for press and coverage of GeekZoneCouch and our games.

Studio
GeekZoneCouch
Slogan
Games worth sitting closer for.
Based in
Turkey
What we make
Local split-screen couch co-op games
Games
TOWERMOUTH · OKTORAID · KOR EDEN · BAD TRIP: NYC
Website
https://geekzonecouch.com
Press contact
hello@geekzonecouch.com
Online

one tower · two puppets · endless floors

A couch co-op roguelite where two puppets climb a tower that talks back — and bites.

Your weapons fire on their own: you run, jump, dash and pick up, and aim with your body. Clear the floor, the gate opens, pick your reward and climb; every level-up deals three cards that snowball your build.

Title
TOWERMOUTH
Genre
Couch co-op action roguelite · endless tower climb
Players
1–2 players · local split-screen co-op · solo supported · Remote Play Together
Status
Out now in Steam Early Access (Oct 30, 2026)
Engine
Godot 4.7
Platforms
PC (Windows) · Steam
Release date
Oct 30, 2026 (Steam Early Access)
System requirements
Minimum: Windows 10 64-bit · quad-core 2.5 GHz (Core i5-4460 / FX-6300) · 4 GB RAM · DirectX 12 / Vulkan 1.0 GPU with 2 GB VRAM (GTX 750 Ti / RX 560) · 1 GB storage
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
TOWERMOUTH key art under the gold gothic wordmark: two armored knights in blue tabards stand back to back on a lava-cracked floor, one firing a gun and one raising a jagged sword, as a horde of dark ghouls and fire-mouthed demons closes in
  • Split-screen on FLOOR 33: both knights fight green, hunched creatures on a lit stone floor as pink healing clouds drift in, under the warning PINK DIAMOND HEALS THEM — KILL IT FIRST; the tower says “Stay close, you two. It is disgusting. It works.”
  • Split-screen on FLOOR 84, a new best: lightning strikes a lava-veined floor around both knights while the LIGHTNING ROD card explains that a nearby enemy becomes a lightning rod; the tower says “Five coils. Now the weather works for you. Briefly.”
  • LEVEL 9: three cards to choose from — STORM RING (lightning hits the nearest enemy every 1.3 s), the cursed GOLDEN SHACKLES and EXECUTIONER — while the tower promises to carve “BLOOD GOLEM” on your headstone
  • Split-screen shop: each player has their own SHOP and 74 teeth to spend on DENTIST’S APPOINTMENT (when a hit would kill you, pay 8 teeth instead of dying, once per floor), PRANK INSURANCE and ROTTEN HEART
  • A knight crosses a cobbled hall toward an open gate between two statues, GATE OPEN — TO THE STAIRS! above it; the tower says “You’re too comfortable. That makes me uncomfortable. I’ll fix it.”
  • THE FLOOR ATE YOU BOTH on FLOOR 66, Hard: attempt 1 down the drain, 2 lives left, build and level kept while the floor restarts; the tower says “You bled and something grew. Do it again.”

Art note Capsules, key art and the opening cinematic film are AI-rendered from the game’s own assets; screenshots are in-game.

One couch. Two players. One power cable.

Two operators defend a Core against OKTO’s machine army, tethered by a power cable.

Two operators are wired together by a power cable that is a live wire: stay close and you both hit harder, and robots that cross it get shocked. Playing solo, the cable runs to your Core. Build a fort of turrets, helper-bots and barricade walls around the Core, then auto-fire beside it through the siege.

Title
OKTORAID
Genre
Local co-op base defense · prep + siege roguelite
Players
1–2 players · local split-screen co-op · solo supported · Remote Play Together
Status
Out now in Steam Early Access (Oct 30, 2026)
Engine
Godot 4.7 (GDScript, 2D)
Platforms
Windows (Steam)
Release date
Oct 30, 2026 (Steam Early Access)
System requirements
Minimum: Windows 10 64-bit · dual-core 2.0 GHz (Core i3-2100) · 4 GB RAM · OpenGL 3.3 GPU (Intel HD 4000 or better) · 300 MB storage
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
OKTORAID key art: a spiky-haired flamethrower operator and a goggled ice operator charge forward, linked by a crackling yellow power cable, as red-eyed robots and the giant one-eyed OKTO loom behind; OKTORAID wordmark at top.
  • Chapter 3, wave 12 of 12: both operators stand by the Core behind red and wooden barricades, the live cable glowing between them, as the TITAN — a red, crane-armed machine — rolls in with rust-red brutes; OVERCHARGE, damage +53%.
  • Chapter 1, wave 8 of 12: the two operators hold the barricaded Core with the live cable crackling between them as stacked camera robots and red brutes push in from both sides.
  • Chapter 2, wave 5 of 12 on cold steel plates: a fort of red and wooden barricades and turrets around the Core, the operators linked by the cable, blue robot hordes on every side.
  • Solo, chapter 4, wave 5 of 12: one operator runs the cable to the Core alone as green brutes and camera robots close in on the barricades.
  • Chapter 3, wave 5 of 12: both operators fire from inside the barricade ring around the Core while a red brute and walking turrets break through.
  • PREP between waves: P1 and P2 build, and the WORKBENCH lists coil, nailer and torch turrets, pallets, a drill bot, a compressor, mortar, freezer, repair and medic turrets.

Art note Capsules, key art and some illustrations are AI-generated (image-to-image from the game’s sprites); screenshots are in-game.

KILL DEATH. RETURN TO EDEN.

Sent to Hell by mistake, you fight your way down to kill Death itself.

Read every attack, parry to chain your enemy, and take a devil’s pact whose price is written on the card. Every attack shows itself first: orange can be parried, violet cannot — dodge it. A parry heals.

Title
KOR EDEN
Genre
Dark-fantasy action roguelite · parry and pacts
Players
1–2 players · local split-screen co-op · solo is the full game · no online play
Status
Free demo on Steam · full game coming soon
Steam Next Fest
Steam Next Fest · the edition after October 2026
Engine
Godot 4.7
Platforms
PC (Windows) · Steam
System requirements
Minimum: Windows 10 64-bit · quad-core 2.5 GHz (Core i5-4460) · 8 GB RAM · Vulkan 1.0 GPU with 2 GB VRAM (GTX 1050 / RX 560) · 500 MB storage
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
KOR EDEN key art with the stone-and-lava wordmark at top left: in a burning gothic cathedral with lava falling past red stained glass, a bare-chested swordsman in a torn red cloak, a chain wrapped round his arm, raises a greatsword against clawing red devils, while a skull-faced figure in black robes stands behind him holding a scroll
  • In a hall of fire over lava, the swordsman ducks under the swing of a hulking horned red devil as smaller devils close in; the HUD reads ROOM 2 / 5 and 5 REMAIN
  • A devil’s offer at the altar: TWO PACTS ON THE TABLE — CHOOSE ONE. THE PASSAGE (dodge through an attack: your next hit is stronger; dodge with no attack coming: you stumble) and THE CHAIN (parry a foe: it is chained and takes 2x damage; move far from a chained foe: you are knocked down), each with its ACCEPT and REFUSE terms
  • The swordsman walks into a stone hall between two braziers under the title I · THE THRESHOLD, with “Death waits below. Kill it. Return to Eden.” beneath it
  • Boss room: THE GATEKEEPER — UNCHAINED, “it no longer waits for you to breathe”, a huge red figure split by a beam of light between burning braziers
  • Red devils come down burning stairs and across glowing cracks in the floor toward the swordsman, a wall of fire behind them
  • Under tall red windows, two horned devils press the swordsman beside a table of candles, a lava river glowing through an arch on the left; 2 REMAIN

Art note The key art and store artwork were made with generative AI tools, as disclosed on the Steam page; nothing is generated by AI while you play.

The city doesn’t sleep. It hallucinates.

You don’t decide when you smoke — the city does. You only decide what.

There is no smoke button: the city decides when your hands start shaking. After a few seconds of warning come four stages you cannot cancel — light it, inhale, the trip climbs, reality breaks. When the smoke takes you, it changes what is true for both players at once.

Title
BAD TRIP: NYC
Genre
Split-screen co-op FPS roguelike · horror
Players
1–2 players · local split-screen co-op · fully complete solo · Remote Play Together
Status
Free demo on Steam · full game in 2027
Steam Next Fest
Steam Next Fest · the edition after October 2026
Engine
Godot 4.7
Platforms
PC (Windows) · Steam
Release date
2027
System requirements
Minimum: Windows 10 64-bit · quad-core (Core i5-4460 / Ryzen 3 1200) · 8 GB RAM · Vulkan 1.1 GPU with 2 GB VRAM (GTX 1050 / RX 560) · 1 GB storage
Developer
GeekZoneCouch
Developer website
https://geekzonecouch.com
Key art under the neon BAD TRIP, NEW YORK CITY sign: on a wet night street the big one fires a sawed-off and the wiry one a revolver, back to back, as hooded drifters with knives close from both sides, a figure in a trench coat stares from beside a DELI neon and a yellow cab, and ember-cracked ash hounds crouch in the corners
  • Split-screen street fight at night in the rain, both seats at TRIP LEVEL 0% NORMAL: on the left a gang member lunges at the camera, on the right the big one, in a cap and green cargo pants, runs in among the gang under SUBWAY signs; both HUDs read DEFEAT THE MARKED GANGS (0/3)
  • First-person on a dark, wet street: two hunched creatures leap at the camera as chunks of pavement fly up from a slam, a rusty revolver in hand and a NOISE COMPLAINT note on the HUD
  • Split-screen at the top of the trip: the whole street turned magenta, both seats fighting creatures under a SUBWAY sign, a yellow X marking a hit on the right
  • The witch’s deal: three pink-framed cards, SECOND OPINION, GHOST STEP and HOT BOX, under CHOOSE AN UPGRADE, the middle one picked; a grinning old figure watches from above and the footer reads THE OTHER TWO WILL BE GIVEN TO SOMEBODY ELSE
  • Split-screen in a green-lit subway at TRIP LEVEL 74% TWISTED: an old train car rolls through both views during the fight with THE TRAIN PREACHER, a pink ritual ring glowing at the left edge
  • Split-screen on a street gone green: both seats show the same caption, THE SMOKE IS IN YOU: HIDDEN STASHES APPEAR, AND EVERY ENEMY YOU SEE IS REAL, as a creature closes in on the right

Art note Capsule key art is AI-generated (image-to-image) from the game’s approved concepts, as disclosed in Steamworks.