All games

TOWERMOUTH

one tower · two puppets · endless floors

OUT NOW · EARLY ACCESS1–2 players

TOWERMOUTH keeps growing through Early Access. A Steam review tells other players whether it is worth sitting closer for.

Couch co-op action roguelite · endless tower climb

A couch co-op roguelite where two puppets climb a tower that talks back — and bites.

Your weapons fire on their own: you run, jump, dash and pick up, and aim with your body. Clear the floor, the gate opens, pick your reward and climb; every level-up deals three cards that snowball your build.

About

The tower is alive. Its mouth is the gate, and its eye hangs above the gate, watching. It talks, remembers, bargains, and gets jealous, mostly of player two. It swallowed a town and is still digesting it. Arrogant but lonely: a pathetic god. It doesn’t love you, but it doesn’t want you to leave either.

It swallowed someone else too. You climb to take them back, and the tower always keeps them one floor up. “You’re not climbing me. You’re chasing someone I swallowed. Sweet.”

TOWERMOUTH is a couch co-op roguelite for one or two players on one screen, split down the middle. Your puppets fire on their own. You run, jump, dash and choose. Kill enough and you level up. Take the tower’s gifts and you change. Clear the floor, the gate opens, you go up. There is no top, only how high you get before it closes.

How it plays

  • Clear, gate, climb. Every floor ends at the gate. Pick your reward, then take the stairs.
  • Auto-fire, your footwork. Run, jump, dash (two charges) and pick up. You aim with your body.
  • Three cards per level-up. Your build snowballs. Take the same weapon again and it evolves: 20 weapons, from a CLUB to a KATANA to an actual FISH.
  • Five copies change the rules. Stack five copies of an effect and it transforms: Lightning Rod, Fuse Fist, Blood Web, Thorn Garden or Echo. Every five more copies is a new rank, and there is no cap. Any two active transformations fuse; in co-op, your partner’s count too while you stand close.
  • The shop sells back what the tower swallowed. The sword, the potion and the curse all belonged to someone once. The tower takes a commission. No refunds.
  • A Warden every fifth floor. Wardens are the tower’s antibodies: 150 of them, each with a signature attack that telegraphs with its own colour and shape, and there is always time to get out. Kill a Warden and you pick an ULT.
  • Five tiers of digestion: COLD, UNCANNY, SICK, NIGHTMARE, HELL. At floor 21 the tower starts digesting you, and you can see it.
  • Couch rules. Stand next to a downed partner for 2.5 seconds to revive them, or hold Interact to drag them out of the crowd. Dash in sync for a shockwave. If you both go down, the floor starts over and the run loses one of its three lives. Playing solo? The second screen closes and P1 takes the full view.
  • Two looks. LEGENDARY (pixelated, the default) or MODERN. Switch under SETTINGS > ATMOSPHERE.
  • Steam Early Access opened on 30 October 2026 with DUEL couch PvP, the DAILY TOWER and ONE CLUB runs, four difficulties and no top floor.

Trailers

Gameplay Trailer

What’s in the Gameplay Trailer

TOWERMOUTH Gameplay Trailer: the GeekZoneCouch logo and “Games worth sitting closer for”, the tower’s purple eye opening over its gate as ghouls gather, a knight fighting on a lava-veined floor, then solo and split-screen floors with the tower’s lines in its dialogue box, the shop (DENTIST’S APPOINTMENT, PRANK INSURANCE) and the level-up cards (GRAVEDIGGER’S PACT, HUNTER’S EYE, NIMBLE), the gate opening to the stairs, THE FLOOR ATE YOU BOTH, a FLOOR 84 title card and lightning storms, ending on TOWERMOUTH OUT NOW, EARLY ACCESS ON STEAM.

Opening Cinematic

What’s in the Opening Cinematic

TOWERMOUTH Opening Cinematic: a fog-bound town under a tower with one purple eye, two knights walking the road toward it, the eye opening over a toothed gate as ghouls pour out, and oak doors opening onto a staircase (this opening film is AI-generated from the game’s assets). Then the TOWERMOUTH title, in-game co-op and solo floors with the tower’s lines in its dialogue box, and an end card with the logo.